Julian Nießner
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c7426bf24b
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Restructered Folders and Added Screens to the Game
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2018-05-11 10:11:06 +02:00 |
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Julian Nießner
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50fe9dbe02
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Added MipMap to Texture and proper opengl debug info
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2018-05-10 23:16:23 +02:00 |
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Julian Nießner
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47a47a15a4
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Added IMGUI for debugging
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2018-05-08 19:33:11 +02:00 |
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Julian Nießner
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1a6966f03a
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Added Rendrerer class and camera optimization
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2018-05-08 11:43:47 +02:00 |
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Julian Nießner
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51eff2d983
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Added camera operations and better input handling
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2018-05-07 16:58:15 +02:00 |
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Julian Nießner
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1039a0fdb6
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Turned mesh
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2018-05-06 17:56:53 +02:00 |
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Julian Nießner
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7d616b6ce0
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Meshes can display textures
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2018-05-06 17:35:07 +02:00 |
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Julian Nießner
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aa9b1a1949
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Renamed GameObject to Mesh
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2018-05-06 14:21:37 +02:00 |
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Julian Nießner
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b87943ca0d
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Renamed gamefiles
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2018-05-06 12:51:31 +02:00 |
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Julian Nießner
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e0ce5983e8
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cleanup
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2018-05-01 15:19:29 +02:00 |
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Gulum
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6f68ac7db5
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Added Entityx logic (Movement|Render|Destruct)
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2017-11-01 13:30:08 +01:00 |
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Gulum
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70857cb258
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Added inputSystem
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2017-10-24 15:58:03 +02:00 |
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Gulum
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eb5c1e4ec3
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First test rendering / skelton Game Loop / utility Textureloader
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2017-10-24 09:26:44 +02:00 |
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Gulum
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9130a45795
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Some c++ testing
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2017-10-23 18:52:24 +02:00 |
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