87 lines
2.5 KiB
C++
87 lines
2.5 KiB
C++
#include "Client.h"
|
|
#include "Constants.h"
|
|
#include "Protocoll.h"
|
|
|
|
#include <iostream>
|
|
#include <thread>
|
|
|
|
Client::Client(std::string _serverIP, int port) : connected(new Connected(this)),
|
|
connecting(new Connecting(this)),
|
|
disconnected(new Disconnected(this))
|
|
{
|
|
|
|
udpSocket = SDLNet_UDP_Open(constants::CLIENT_PORT);
|
|
|
|
if (udpSocket == nullptr)
|
|
{
|
|
std::cout << "\tSDLNet_UDP_Open failed : " << SDLNet_GetError() << std::endl;
|
|
}
|
|
|
|
// Set IP and port number with correct endianess
|
|
if (SDLNet_ResolveHost(&serverIP, _serverIP.c_str(), port) == -1)
|
|
{
|
|
std::cout << "\tSDLNet_ResolveHost failed : " << SDLNet_GetError() << std::endl;
|
|
}
|
|
|
|
connectionRequest = SDLNet_AllocPacket(512);
|
|
|
|
if (connectionRequest == nullptr)
|
|
{
|
|
std::cout << "\tSDLNet_AllocPacket failed : " << SDLNet_GetError() << std::endl;
|
|
}
|
|
ConnectionRequest conReq = ConnectionRequest();
|
|
memcpy(connectionRequest->data, &conReq, sizeof(ConnectionRequest));
|
|
connectionRequest->len = sizeof(ConnectionRequest);
|
|
|
|
receivedPacket = SDLNet_AllocPacket(512);
|
|
|
|
if (receivedPacket == nullptr)
|
|
{
|
|
std::cout << "\tSDLNet_AllocPacket failed : " << SDLNet_GetError() << std::endl;
|
|
}
|
|
|
|
this->setClientState(connecting);
|
|
}
|
|
|
|
void Client::setClientState(ClientState *state)
|
|
{
|
|
std::cout << "State changed!" << std::endl;
|
|
currentState = state;
|
|
}
|
|
|
|
void Client::update(unsigned int delta)
|
|
{
|
|
currentState->update(delta);
|
|
using namespace std::chrono_literals;
|
|
std::this_thread::sleep_for(2s);
|
|
}
|
|
|
|
bool Client::sendConnectionRequest(IPaddress dest)
|
|
{
|
|
connectionRequest->address.host = dest.host;
|
|
connectionRequest->address.port = dest.port;
|
|
return this->sendPacket(*connectionRequest);
|
|
}
|
|
|
|
bool Client::sendPacket(UDPpacket &packet)
|
|
{
|
|
// Send
|
|
// SDLNet_UDP_Send returns number of packets sent. 0 means error
|
|
if (SDLNet_UDP_Send(this->udpSocket, -1, &packet) == 0)
|
|
{
|
|
std::cout << "\tSDLNet_UDP_Send failed : " << SDLNet_GetError() << "\n"
|
|
<< "==========================================================================================================\n";
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
Client::~Client()
|
|
{
|
|
delete connected;
|
|
delete connecting;
|
|
delete disconnected;
|
|
SDLNet_FreePacket(connectionRequest);
|
|
SDLNet_FreePacket(receivedPacket);
|
|
SDLNet_UDP_Close(udpSocket);
|
|
} |