Files
DarkRP2D/testClient/src/ClientStates.h
2019-01-13 13:01:22 +01:00

48 lines
783 B
C++

#pragma once
class ClientState;
class Connecting;
class Connected;
class Disconnected;
#include "Client.h"
class ClientState
{
public:
virtual void update(unsigned int delta) = 0;
};
class Connecting : public ClientState {
public:
Connecting(Client *client) : m_client(client) {}
virtual void update(unsigned int delta) override;
private:
Client *m_client;
};
class Connected : public ClientState
{
public:
Connected(Client *client) : m_client(client) {}
virtual void update(unsigned int delta) override;
private:
Client *m_client;
};
class Disconnected : public ClientState
{
public:
Disconnected(Client *client) : m_client(client) {}
virtual void update(unsigned int delta) override;
private:
Client *m_client;
};