54 lines
2.2 KiB
C
54 lines
2.2 KiB
C
//
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// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would be
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// appreciated but is not required.
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// 2. Altered source versions must be plainly marked as such, and must not be
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// misrepresented as being the original software.
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// 3. This notice may not be removed or altered from any source distribution.
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//
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// Source altered and distributed from https://github.com/AdrienHerubel/imgui
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#pragma once
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#include <Box2D/Common/b2Math.h>
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#define SILVER (220 | (220 << 8) | (220 << 16) | (255 << 24))
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#define WHITE (255 | (255 << 8) | (255 << 16) | (255 << 24))
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#define RED (255 | (0 << 8) | (0 << 16) | (255 << 24))
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#define GREEN (0 | (255 << 8) | (0 << 16) | (255 << 24))
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#define BLUE (0 | (0 << 8) | (255 << 16) | (255 << 24))
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enum TextAlign
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{
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TEXT_ALIGN_LEFT,
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TEXT_ALIGN_CENTER,
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TEXT_ALIGN_RIGHT,
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};
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inline unsigned int SetRGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a)
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{
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return (r) | (g << 8) | (b << 16) | (a << 24);
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}
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bool RenderGLInit(const char* fontpath);
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void RenderGLDestroy();
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void RenderGLFlush(int width, int height);
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void AddGfxCmdScissor(int x, int y, int w, int h);
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void AddGfxCmdRect(float x, float y, float w, float h, unsigned int color);
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void AddGfxCmdRoundedRect(float x, float y, float w, float h, float r, unsigned int color);
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void AddGfxCmdLine(float x0, float y0, float x1, float y1, float r, unsigned int color);
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void AddGfxCmdTriangle(int x, int y, int w, int h, int flags, unsigned int color);
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void AddGfxCmdText(float x, float y, TextAlign align, const char* text, unsigned int color);
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void AddGfxCmdText(int x, int y, TextAlign align, const char* text, unsigned int color);
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