Files
DarkRP2D/resources/shaders/frag.shader
2019-01-13 13:01:22 +01:00

14 lines
217 B
GLSL

#version 300 es
precision mediump float;
in vec2 TexCoord;
out vec4 FragColor;
uniform sampler2D theTexture;
void main() {
//FragColor = vec4(1.f, 0.5f, 0.2f, 1.0f);
FragColor = texture(theTexture, TexCoord);
}