Files
DarkRP2D/resources/shaders/vert.shader
2019-01-13 13:01:22 +01:00

14 lines
215 B
GLSL

#version 300 es
layout (location = 0) in vec2 aPos;
layout (location = 1) in vec2 texCoord;
uniform mat4 MVP;
out vec2 TexCoord;
void main() {
gl_Position = MVP * vec4(aPos.xy,0.0,1.0);
TexCoord = texCoord;
}