Files
DarkRP2D/external/Box2D-2.3.1/Box2D/Testbed/Tests/BasicSliderCrank.h
Julian Nießner d175d433a8 Added Box2D
2018-05-06 12:43:20 +02:00

104 lines
2.8 KiB
C++

/*
* Copyright (c) 2006-2014 Erin Catto http://www.box2d.org
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef BASIC_SLIDER_CRANK_H
#define BASIC_SLIDER_CRANK_H
// A basic slider crank created for GDC tutorial: Understanding Constraints
class BasicSliderCrank : public Test
{
public:
BasicSliderCrank()
{
b2Body* ground = NULL;
{
b2BodyDef bd;
bd.position.Set(0.0f, 17.0f);
ground = m_world->CreateBody(&bd);
}
{
b2Body* prevBody = ground;
// Define crank.
{
b2PolygonShape shape;
shape.SetAsBox(4.0f, 1.0f);
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position.Set(-8.0f, 20.0f);
b2Body* body = m_world->CreateBody(&bd);
body->CreateFixture(&shape, 2.0f);
b2RevoluteJointDef rjd;
rjd.Initialize(prevBody, body, b2Vec2(-12.0f, 20.0f));
m_world->CreateJoint(&rjd);
prevBody = body;
}
// Define connecting rod
{
b2PolygonShape shape;
shape.SetAsBox(8.0f, 1.0f);
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position.Set(4.0f, 20.0f);
b2Body* body = m_world->CreateBody(&bd);
body->CreateFixture(&shape, 2.0f);
b2RevoluteJointDef rjd;
rjd.Initialize(prevBody, body, b2Vec2(-4.0f, 20.0f));
m_world->CreateJoint(&rjd);
prevBody = body;
}
// Define piston
{
b2PolygonShape shape;
shape.SetAsBox(3.0f, 3.0f);
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.fixedRotation = true;
bd.position.Set(12.0f, 20.0f);
b2Body* body = m_world->CreateBody(&bd);
body->CreateFixture(&shape, 2.0f);
b2RevoluteJointDef rjd;
rjd.Initialize(prevBody, body, b2Vec2(12.0f, 20.0f));
m_world->CreateJoint(&rjd);
b2PrismaticJointDef pjd;
pjd.Initialize(ground, body, b2Vec2(12.0f, 17.0f), b2Vec2(1.0f, 0.0f));
m_world->CreateJoint(&pjd);
}
}
}
static Test* Create()
{
return new BasicSliderCrank;
}
};
#endif