Files
DarkRP2D/temp/bitmapfrag.shader
2018-05-02 15:09:11 +02:00

15 lines
260 B
GLSL

#version 300 es
precision mediump float;
in vec2 TexCoords;
out vec4 color;
uniform sampler2D text;
uniform vec3 textColor;
void main() {
vec4 sampled = vec4(1.0, 1.0, 1.0, texture(text, TexCoords).r);
color = vec4(textColor, 1.0) * sampled;
}