Files
DarkRP2D/temp/vert.shader
2018-05-02 15:09:11 +02:00

8 lines
117 B
GLSL

#version 300 es
layout (location = 0) in vec3 aPos;
void main() {
gl_Position = vec4(aPos.x,aPos.y,aPos.z,1.0);
}