initial commit

This commit is contained in:
Julian Nießner
2019-01-13 22:00:23 +01:00
commit ff52cb5d55
7 changed files with 360 additions and 0 deletions

3
.gitignore vendored Normal file
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build/
.vs/
.vscode/

41
CMakeLists.txt Normal file
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cmake_minimum_required(VERSION 3.0)
project(DarkRP2D_DEDICATED_SERVER)
set (CMAKE_CXX_STANDARD 11)
include(ExternalProject)
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE RELEASE)
add_definitions(-DNDEBUG)
endif(NOT CMAKE_BUILD_TYPE)
MESSAGE( STATUS "PROJECT_SOURCE_DIR: " ${PROJECT_SOURCE_DIR} )
MESSAGE( STATUS "DarkRP2D_DEDICATED_SERVER_SOURCE_DIR: " ${DarkRP2D_DEDICATED_SERVER_SOURCE_DIR} )
set(DarkRP2D_EXTERNAL_DIR ${DarkRP2D_DEDICATED_SERVER_SOURCE_DIR}/../external)
set(SDL2_net_DIR ${DarkRP2D_EXTERNAL_DIR}/SDL2_net-2.0.1)
set(SDL2_DIR ${DarkRP2D_EXTERNAL_DIR}/SDL2-2.0.8)
#Libs
find_package(SDL2 REQUIRED CONFIG)
include_directories(${SDL2_INCLUDE_DIRS})
find_package(SDL2_net REQUIRED CONFIG)
include_directories(${SDL2_NET_INCLUDE_DIRS})
MESSAGE( STATUS "SDL2 Lib: " ${SDL2_LIBRARIES} )
MESSAGE( STATUS "SDL2_NET Lib: " ${SDL2_NET_LIBRARIES} )
file(GLOB_RECURSE DarkRP2D_DEDICATED_SERVER_SOURCE_FILES ${DarkRP2D_DEDICATED_SERVER_SOURCE_DIR}/src/*.cpp)
add_executable(DarkRP2DDServer ${DarkRP2D_DEDICATED_SERVER_SOURCE_FILES})
target_link_libraries(DarkRP2DDServer ${SDL2_LIBRARIES}
${SDL2_NET_LIBRARIES} )
add_custom_target(CopyBinaries
COMMAND ${CMAKE_COMMAND} -E copy ${SDL2_DLL} ${CMAKE_BINARY_DIR}
COMMAND ${CMAKE_COMMAND} -E copy ${SDL2_NET_DLL} ${CMAKE_BINARY_DIR}
)
add_dependencies(DarkRP2DDServer CopyBinaries)

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src/Constants.h Normal file
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#pragma once
namespace constants {
const int CLIENT_PORT = 9999;
const int MAX_CLIENTS = 128;
}

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#include <stdio.h>
#include <stdlib.h>
#include <string>
#include <iostream>
#include <SDL_net.h>
int main(int argc, char *argv[])
{
TCPsocket sd, csd; /* Socket descriptor, Client socket descriptor */
IPaddress ip, *remoteIP;
int quit, quit2;
char buffer[512];
std::cout << "Starting DarkRP2D Server..." << std::endl;
if (SDLNet_Init() < 0)
{
fprintf(stderr, "SDLNet_Init: %s\n", SDLNet_GetError());
exit(EXIT_FAILURE);
}
/* Resolving the host using NULL make network interface to listen */
if (SDLNet_ResolveHost(&ip, NULL, 9999) < 0)
{
fprintf(stderr, "SDLNet_ResolveHost: %s\n", SDLNet_GetError());
exit(EXIT_FAILURE);
}
/* Open a connection with the IP provided (listen on the host's port) */
if (!(sd = SDLNet_TCP_Open(&ip)))
{
fprintf(stderr, "SDLNet_TCP_Open: %s\n", SDLNet_GetError());
exit(EXIT_FAILURE);
}
std::cout << "DarkRP2D Server started." << std::endl;
std::cout << "Waiting for a Connection!" << std::endl;
/* Wait for a connection, send data and term */ quit = 0;
while (!quit)
{ /* This check the sd if there is a pending connection. * If there is one, accept that, and open a new socket for communicating */
if ((csd = SDLNet_TCP_Accept(sd)))
{ /* Now we can communicate with the client using csd socket * sd will remain opened waiting other connections */
/* Get the remote address */
if ((remoteIP = SDLNet_TCP_GetPeerAddress(csd))) /* Print the address, converting in the host format */
printf("Host connected: %x %d\n", SDLNet_Read32(&remoteIP->host), SDLNet_Read16(&remoteIP->port));
else
fprintf(stderr, "SDLNet_TCP_GetPeerAddress: %s\n", SDLNet_GetError());
quit2 = 0;
while (!quit2)
{
if (SDLNet_TCP_Recv(csd, buffer, 512) > 0)
{
printf("Client say: %s\n", buffer);
if (strcmp(buffer, "exit") == 0) /* Terminate this connection */
{
quit2 = 1;
printf("Terminate connection\n");
}
if (strcmp(buffer, "quit") == 0) /* Quit the program */
{
quit2 = 1;
quit = 1;
printf("Quit program\n");
}
}
}
/* Close the client socket */ SDLNet_TCP_Close(csd);
}
}
std::cout << "Server is closing..." << std::endl;
SDLNet_TCP_Close(sd);
SDLNet_Quit();
std::cout << "Server closed!" << std::endl;
return EXIT_SUCCESS;
return 0;
}

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src/Protocoll.h Normal file
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#pragma once
#define CONNECTION_REQUEST 0x01
#define CONNECTION_ACCEPTED 0x02
#define CONNECTION_DENIED 0x03
struct ConnectionRequest {
ConnectionRequest() : type(CONNECTION_REQUEST) {}
char type = CONNECTION_REQUEST;
};
struct ConnectionAccepted {
ConnectionAccepted() : type(CONNECTION_ACCEPTED) {}
char type;
int index;
};
struct ConnectionDenied {
ConnectionDenied() : type(CONNECTION_DENIED) {}
char type;
};

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src/Server.cpp Normal file
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#include "Server.h"
#include "Protocoll.h"
#include <string>
#include <iostream>
#include <thread>
Server::Server(int port) : m_maxClients(constants::MAX_CLIENTS), m_clientConnected{0}
{
udpSocket = SDLNet_UDP_Open(port);
if (udpSocket == nullptr)
{
std::cout << "\tSDLNet_UDP_Open failed : " << SDLNet_GetError() << std::endl;
}
std::cout << "Server was started and is listening on port: " << port << std::endl;
//Creating ConnectionAccepted packet!
// Allocate udp packet with 512 byte size
connectionAccepted = SDLNet_AllocPacket(512);
if (connectionAccepted == nullptr)
{
std::cout << "\tSDLNet_AllocPacket failed : " << SDLNet_GetError() << std::endl;
}
ConnectionAccepted conAcc = ConnectionAccepted();
memcpy(connectionAccepted->data, &conAcc, sizeof(ConnectionAccepted));
connectionAccepted->len = sizeof(ConnectionAccepted);
connectionDenied = SDLNet_AllocPacket(512);
if (connectionDenied == nullptr)
{
std::cout << "\tSDLNet_AllocPacket failed : " << SDLNet_GetError() << std::endl;
}
ConnectionDenied conDen = ConnectionDenied();
memcpy(connectionDenied->data, &conDen, sizeof(ConnectionDenied));
connectionDenied->len = sizeof(ConnectionDenied);
//Creating receiver packet!
receivedPacket = SDLNet_AllocPacket(512);
if (receivedPacket == nullptr)
{
std::cout << "\tSDLNet_AllocPacket failed : " << SDLNet_GetError() << std::endl;
}
}
int Server::FindFreeClientIndex() const
{
for (int i = 0; i < m_maxClients; ++i)
{
if (!m_clientConnected[i])
return i;
}
return -1;
}
int Server::FindExistingClientIndex(const IPaddress &ip) const
{
for (int i = 0; i < m_maxClients; ++i)
{
if (m_clientConnected[i] && m_clients[i].host == ip.host && m_clients[i].port == ip.port)
return i;
}
return -1;
}
bool Server::IsClientConnected(int clientIndex) const
{
return m_clientConnected[clientIndex];
}
const IPaddress &Server::GetClientAddress(int clientIndex) const
{
return m_clients[clientIndex];
}
void Server::update(unsigned int delta)
{
//Receive packages
if (SDLNet_UDP_Recv(udpSocket, receivedPacket))
{
switch (*(receivedPacket->data))
{
case CONNECTION_REQUEST:
std::cout << "Connection request package received\n";
int freeIndex;
if ((freeIndex = this->FindFreeClientIndex()) == -1)
{
std::cout << "Connection denied because server full" << std::endl;
//Send Connection denied
this->sendConnectionDenied(receivedPacket->address);
break;
}
std::cout << "Free index found: " << freeIndex << std::endl;
int indexOfExistingClient;
if ((indexOfExistingClient = FindExistingClientIndex(receivedPacket->address)) == -1)
{
std::cout << "Client doesent exist create new" << std::endl;
m_clients[freeIndex] = receivedPacket->address;
m_clientConnected[freeIndex] = true;
//Send connection accepted with index
this->sendConnectionAccepted(receivedPacket->address, freeIndex);
m_numConnectedClients++;
break;
}
else
{
std::cout << "Client exist sending accepted" << std::endl;
//Send connection accepted with index
this->sendConnectionAccepted(receivedPacket->address, indexOfExistingClient);
}
break;
default:
break;
}
}
//Wait 10 sec
using namespace std::chrono_literals;
std::this_thread::sleep_for(1s);
//Send data
/*for(auto &value: clients) {
value.send(this->udpSocket,*helloWorldPacket);
}
std::cout << "Data was send!!" << std::endl;*/
}
bool Server::sendPacket(UDPpacket &packet)
{
// Send
// SDLNet_UDP_Send returns number of packets sent. 0 means error
if (SDLNet_UDP_Send(this->udpSocket, -1, &packet) == 0)
{
std::cout << "\tSDLNet_UDP_Send failed : " << SDLNet_GetError() << "\n"
<< "==========================================================================================================\n";
return false;
}
return true;
}
bool Server::sendConnectionDenied(IPaddress dest)
{
this->connectionDenied->address.host = dest.host;
this->connectionDenied->address.port = dest.port;
return this->sendPacket(*connectionDenied);
}
bool Server::sendConnectionAccepted(IPaddress dest, int index)
{
this->connectionAccepted->address.host = dest.host;
this->connectionAccepted->address.port = dest.port;
((ConnectionAccepted *) connectionAccepted->data)->index = index;
return this->sendPacket(*connectionAccepted);
}
Server::~Server()
{
SDLNet_FreePacket(receivedPacket);
SDLNet_FreePacket(connectionAccepted);
SDLNet_UDP_Close(udpSocket);
}

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src/Server.h Normal file
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#pragma once
#include <SDL_net.h>
#include "Constants.h"
class Server {
public:
Server(int port);
~Server();
int FindFreeClientIndex() const;
int FindExistingClientIndex( const IPaddress &ip ) const;
bool IsClientConnected( int clientIndex ) const;
const IPaddress & GetClientAddress( int clientIndex ) const;
void update(unsigned int delta);
void gameTick();
private:
UDPsocket udpSocket;
UDPpacket *connectionDenied;
UDPpacket *connectionAccepted;
UDPpacket *receivedPacket;
int m_maxClients;
int m_numConnectedClients;
bool m_clientConnected[constants::MAX_CLIENTS];
IPaddress m_clients[constants::MAX_CLIENTS];
bool sendPacket(UDPpacket &packet);
bool sendConnectionDenied(IPaddress dest);
bool sendConnectionAccepted(IPaddress dest, int index);
};