Files
DarkRP2DServer/oldsrc/Server.h
2019-04-24 09:21:17 +02:00

36 lines
924 B
C

// #pragma once
// #include <SDL_net.h>
// #include "Constants.h"
// class Server {
// public:
// Server(int port);
// ~Server();
// int FindFreeClientIndex() const;
// int FindExistingClientIndex( const IPaddress &ip ) const;
// bool IsClientConnected( int clientIndex ) const;
// const IPaddress & GetClientAddress( int clientIndex ) const;
// void update(unsigned int delta);
// void gameTick();
// private:
// UDPsocket udpSocket;
// UDPpacket *connectionDenied;
// UDPpacket *connectionAccepted;
// UDPpacket *receivedPacket;
// int m_maxClients;
// int m_numConnectedClients;
// bool m_clientConnected[constants::MAX_CLIENTS];
// IPaddress m_clients[constants::MAX_CLIENTS];
// bool sendPacket(UDPpacket &packet);
// bool sendConnectionDenied(IPaddress dest);
// bool sendConnectionAccepted(IPaddress dest, int index);
// };