Files
DarkRP2DServer/src/messages/TestCommand.cpp
2019-06-02 12:57:53 +02:00

13 lines
489 B
C++

#include "Command.h"
#include "../core/Components.h"
void TestCommand::execute(GameServer *server)
{
// ... process test message ...
entityx::Entity entity = server->serverToEntityX.at(m_clientIndex);
entityx::ComponentHandle<NetworkPlayerProperties> playerproperties = entity.component<NetworkPlayerProperties>();
std::cout << "Test message received from client " << playerproperties->name << ":" << m_clientIndex << " with data: " << m_message->m_data << std::endl;
}