print out fps

This commit is contained in:
Julian
2020-01-23 14:30:34 +01:00
parent b35596fa55
commit 456466156c

View File

@@ -107,7 +107,7 @@ function initShaders() {
}
/** Init an FBO used for the first render pass / perlin noise */
var perlinNoiseFBO : WebGLFramebuffer | null = null;
var perlinNoiseFBO: WebGLFramebuffer | null = null;
var perlinNoiseFBOWidth = 400;
var ferlinNoiseFBOHeight = 400;
function initFBO() {
@@ -133,8 +133,21 @@ function initFBO() {
/** Update/Draw function. Targeting 60UPS. */
var timeSpent = 0.0;
/** Framerate measurement variables */
var lastTime = new Date().getTime();
var counter = 0.0;
var fps = 0;
function drawScene(buffer: WebGLBuffer, program: WebGLProgram) {
timeSpent += 1.0 / 60.0;
fps++;
let now = new Date();
let delta = now.getTime() - lastTime;
if ((counter += delta) >= 1000.) {
counter = 0;
console.log("FPS: " + fps);
fps = 0;
}
lastTime = now.getTime();
// Two Rendering passes. The first one generates a perlin noise
// texture. Second one uses the textur for vertex displacement
// of a grid representing the water surface.