print out fps
This commit is contained in:
15
src/main.ts
15
src/main.ts
@@ -107,7 +107,7 @@ function initShaders() {
|
||||
}
|
||||
|
||||
/** Init an FBO used for the first render pass / perlin noise */
|
||||
var perlinNoiseFBO : WebGLFramebuffer | null = null;
|
||||
var perlinNoiseFBO: WebGLFramebuffer | null = null;
|
||||
var perlinNoiseFBOWidth = 400;
|
||||
var ferlinNoiseFBOHeight = 400;
|
||||
function initFBO() {
|
||||
@@ -133,8 +133,21 @@ function initFBO() {
|
||||
|
||||
/** Update/Draw function. Targeting 60UPS. */
|
||||
var timeSpent = 0.0;
|
||||
/** Framerate measurement variables */
|
||||
var lastTime = new Date().getTime();
|
||||
var counter = 0.0;
|
||||
var fps = 0;
|
||||
function drawScene(buffer: WebGLBuffer, program: WebGLProgram) {
|
||||
timeSpent += 1.0 / 60.0;
|
||||
fps++;
|
||||
let now = new Date();
|
||||
let delta = now.getTime() - lastTime;
|
||||
if ((counter += delta) >= 1000.) {
|
||||
counter = 0;
|
||||
console.log("FPS: " + fps);
|
||||
fps = 0;
|
||||
}
|
||||
lastTime = now.getTime();
|
||||
// Two Rendering passes. The first one generates a perlin noise
|
||||
// texture. Second one uses the textur for vertex displacement
|
||||
// of a grid representing the water surface.
|
||||
|
||||
Reference in New Issue
Block a user