Set default camera mode to Orbital and adjust movement speeds
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@@ -359,7 +359,7 @@
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<h3>🌊 Ocean Controls</h3>
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<h3>🌊 Ocean Controls</h3>
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<div class="control-group">
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<div class="control-group">
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<strong>Camera Mode:</strong> <span class="key">C</span> (FPS/Orbital)<br>
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<strong>Camera Mode:</strong> <span class="key">C</span> (FPS/Orbital)<br>
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<span id="current-camera-mode" style="font-size: 12px; color: #aaa;">Current: FPS</span>
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<span id="current-camera-mode" style="font-size: 12px; color: #aaa;">Current: Orbital</span>
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</div>
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</div>
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<div class="control-group">
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<div class="control-group">
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<strong>Rendering:</strong><br>
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<strong>Rendering:</strong><br>
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@@ -152,9 +152,9 @@ var skybox: Skybox;
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var curRotX = Config.CAMERA_DEFAULT_ROT_X;
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var curRotX = Config.CAMERA_DEFAULT_ROT_X;
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var curRotY = Config.CAMERA_DEFAULT_ROT_Y;
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var curRotY = Config.CAMERA_DEFAULT_ROT_Y;
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/** Camera modes */
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/** Camera modes */
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var cameraMode: 'orbital' | 'fps' = 'fps';
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var cameraMode: 'orbital' | 'fps' = 'orbital';
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var moveSpeed = 0.15;
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var moveSpeed = 0.08;
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var fastMoveSpeed = 0.4;
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var fastMoveSpeed = 0.20;
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/** Rendering modes */
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/** Rendering modes */
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var wireframeMode = false;
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var wireframeMode = false;
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function drawScene() {
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function drawScene() {
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@@ -494,7 +494,7 @@ function main() {
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// Initialize both cameras
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// Initialize both cameras
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orbitalCamera = new OrbitalCamera();
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orbitalCamera = new OrbitalCamera();
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fpsCamera = new FPSCamera();
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fpsCamera = new FPSCamera();
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camera = fpsCamera; // Start with FPS camera
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camera = orbitalCamera; // Start with Orbital camera
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console.log('Cameras initialized - Press C to toggle between FPS and Orbital modes');
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console.log('Cameras initialized - Press C to toggle between FPS and Orbital modes');
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