142 lines
3.5 KiB
Markdown
142 lines
3.5 KiB
Markdown
# 🌊 WebOcean
|
|
|
|
An interactive 3D ocean simulation using WebGL2, TypeScript, and Perlin noise for realistic water wave generation.
|
|
|
|

|
|

|
|

|
|
|
|
## ✨ Features
|
|
|
|
- **Real-time Ocean Simulation** - Dynamic water surface with Perlin noise-based displacement
|
|
- **Advanced Rendering Techniques**:
|
|
- Fresnel reflection for realistic water appearance
|
|
- Subsurface scattering for light penetration
|
|
- Specular highlights for sun glitter effect
|
|
- Dynamic normal mapping from displacement
|
|
- **Interactive Camera Controls** - Mouse and keyboard navigation
|
|
- **Responsive Design** - Automatically adapts to window size
|
|
- **Performance Monitoring** - Real-time FPS counter
|
|
|
|
## 🎮 Controls
|
|
|
|
| Action | Keys |
|
|
|--------|------|
|
|
| **Rotate Camera** | `W` `A` `S` `D` or Arrow Keys |
|
|
| **Zoom In/Out** | `Q` / `E` or `+` / `-` |
|
|
| **Mouse Drag** | Click and drag to rotate |
|
|
| **Reset Camera** | `R` |
|
|
| **Toggle Help** | `H` |
|
|
|
|
## 🚀 Getting Started
|
|
|
|
### Prerequisites
|
|
|
|
- Node.js (v16 or higher)
|
|
- npm or yarn
|
|
|
|
### Installation
|
|
|
|
```bash
|
|
# Clone the repository
|
|
git clone <repository-url>
|
|
cd WebOcean
|
|
|
|
# Install dependencies
|
|
npm install
|
|
```
|
|
|
|
### Development
|
|
|
|
```bash
|
|
# Start development server with hot reload
|
|
npm run dev
|
|
```
|
|
|
|
Open your browser at `http://localhost:3000`
|
|
|
|
### Build for Production
|
|
|
|
```bash
|
|
# Build optimized production bundle
|
|
npm run build
|
|
|
|
# Preview production build
|
|
npm run preview
|
|
```
|
|
|
|
The built files will be in the `dist/` directory.
|
|
|
|
## 🛠️ Technical Details
|
|
|
|
### Architecture
|
|
|
|
- **WebGL 2.0** - Hardware-accelerated 3D graphics
|
|
- **TypeScript** - Type-safe development
|
|
- **Vite** - Fast build tool and dev server
|
|
- **gl-matrix** - High-performance matrix and vector operations
|
|
|
|
### Rendering Pipeline
|
|
|
|
1. **First Pass**: Generate Perlin noise texture for displacement
|
|
2. **Second Pass**: Render ocean grid with:
|
|
- Vertex displacement using noise texture
|
|
- Dynamic normal calculation
|
|
- Advanced lighting (Fresnel + subsurface scattering)
|
|
- Specular highlights
|
|
|
|
### Project Structure
|
|
|
|
```
|
|
WebOcean/
|
|
├── src/
|
|
│ └── main.ts # Main application code
|
|
├── index.html # HTML entry point
|
|
├── vite.config.ts # Vite configuration
|
|
├── tsconfig.json # TypeScript configuration
|
|
└── package.json # Project dependencies
|
|
```
|
|
|
|
## 📝 Configuration
|
|
|
|
Water and rendering parameters can be modified in `src/main.ts`:
|
|
|
|
- `GRID_SIZE` - Resolution of water mesh (default: 128)
|
|
- `NOISE_TEXTURE_WIDTH/HEIGHT` - Perlin noise resolution (default: 256x256)
|
|
- `FOV` - Field of view
|
|
- `OCEAN_COLOR` - Base water color
|
|
- `MOUSE_SENSITIVITY` - Camera rotation sensitivity
|
|
|
|
## 🔧 Development Notes
|
|
|
|
### Browser Compatibility
|
|
|
|
Requires a browser with WebGL 2.0 support:
|
|
- Chrome 56+
|
|
- Firefox 51+
|
|
- Edge 79+
|
|
- Safari 15+
|
|
|
|
### Performance
|
|
|
|
- Target: 60 FPS on modern hardware
|
|
- Grid complexity affects performance linearly
|
|
- Noise texture resolution affects memory usage
|
|
|
|
## 📄 License
|
|
|
|
ISC License - see LICENSE file for details
|
|
|
|
## 👤 Author
|
|
|
|
Julian Niessner
|
|
|
|
## 🙏 Acknowledgments
|
|
|
|
- Perlin noise implementation based on [WebGL Perlin Noise tutorial](https://medium.com/neosavvy-labs/webgl-with-perlin-noise-part-1-a87b56bbc9fb)
|
|
- Fresnel and lighting techniques from various WebGL resources
|
|
|
|
---
|
|
|
|
**Enjoy exploring the digital ocean! 🌊**
|