Added shaders and assets in temp folder
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temp/arial.ttf
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temp/arial.ttf
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temp/bitmapfrag.shader
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temp/bitmapfrag.shader
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#version 300 es
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precision mediump float;
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in vec2 TexCoords;
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out vec4 color;
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uniform sampler2D text;
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uniform vec3 textColor;
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void main() {
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vec4 sampled = vec4(1.0, 1.0, 1.0, texture(text, TexCoords).r);
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color = vec4(textColor, 1.0) * sampled;
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}
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temp/bitmapvert.shader
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temp/bitmapvert.shader
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#version 300 es
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layout (location = 0) in vec4 vertex; // <vec2 pos, vec2 tex>
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out vec2 TexCoords;
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uniform mat4 projection;
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void main() {
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gl_Position = projection * vec4(vertex.xy,0.0,1.0);
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TexCoords = vertex.zw;
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}
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temp/bucket.png
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temp/bucket.png
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After Width: | Height: | Size: 5.1 KiB |
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temp/drop.png
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temp/drop.png
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After Width: | Height: | Size: 4.0 KiB |
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temp/drop.wav
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temp/drop.wav
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temp/frag.shader
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temp/frag.shader
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#version 300 es
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precision mediump float;
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out vec4 FragColor;
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void main() {
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FragColor = vec4(1.f, 0.5f, 0.2f, 1.0f);
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}
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temp/rain.mp3
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temp/rain.mp3
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temp/test.png
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temp/test.png
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temp/vert.shader
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temp/vert.shader
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#version 300 es
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layout (location = 0) in vec3 aPos;
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void main() {
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gl_Position = vec4(aPos.x,aPos.y,aPos.z,1.0);
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}
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