Julian Nießner
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47a47a15a4
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Added IMGUI for debugging
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2018-05-08 19:33:11 +02:00 |
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Julian Nießner
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2397292405
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Added build types
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2018-05-08 12:03:07 +02:00 |
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Julian Nießner
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1a6966f03a
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Added Rendrerer class and camera optimization
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2018-05-08 11:43:47 +02:00 |
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Julian Nießner
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d9eb21a3e8
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Implemented Gamequit function
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2018-05-07 17:14:29 +02:00 |
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Julian Nießner
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735f775d89
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Added infos to camera
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2018-05-07 17:10:39 +02:00 |
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Julian Nießner
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20c180acd8
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Added Internal GameInformations
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2018-05-07 17:09:34 +02:00 |
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Julian Nießner
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51eff2d983
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Added camera operations and better input handling
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2018-05-07 16:58:15 +02:00 |
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Julian Nießner
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1039a0fdb6
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Turned mesh
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2018-05-06 17:56:53 +02:00 |
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Julian Nießner
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4075328a5d
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Merge branch 'master' of https://bitbucket.org/Gulum/darkrp2d
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2018-05-06 17:35:27 +02:00 |
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Julian Nießner
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7d616b6ce0
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Meshes can display textures
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2018-05-06 17:35:07 +02:00 |
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Julian Nießner
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aa9b1a1949
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Renamed GameObject to Mesh
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2018-05-06 14:21:37 +02:00 |
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Gulum
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0630995294
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Merged Asset into master
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2018-05-06 14:01:23 +02:00 |
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Julian Nießner
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661415b48f
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reordedered structure
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2018-05-06 13:59:37 +02:00 |
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Julian Nießner
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b87943ca0d
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Renamed gamefiles
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2018-05-06 12:51:31 +02:00 |
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Julian Nießner
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d175d433a8
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Added Box2D
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2018-05-06 12:43:20 +02:00 |
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Julian Nießner
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cb5469bb89
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Added vscode to ignore
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2018-05-04 23:59:32 +02:00 |
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Julian Nießner
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4d07e92b29
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Added shaders and assets in temp folder
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2018-05-02 15:09:11 +02:00 |
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Julian Nießner
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f923cc7881
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Added VCC build
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2018-05-02 15:04:16 +02:00 |
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Julian Nießner
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72873931b6
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ignore vs folders
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2018-05-01 15:29:04 +02:00 |
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Julian Nießner
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6c640ab1ab
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more cleanup
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2018-05-01 15:27:41 +02:00 |
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Julian Nießner
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e0ce5983e8
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cleanup
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2018-05-01 15:19:29 +02:00 |
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Gulum
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515fe8a109
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README.md edited online with Bitbucket
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2017-11-03 11:52:13 +00:00 |
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Gulum
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683770a642
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README.md edited online with Bitbucket
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2017-11-03 11:51:30 +00:00 |
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Gulum
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52c56139a2
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README.md created online with Bitbucket
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2017-11-03 11:47:05 +00:00 |
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Gulum
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6f68ac7db5
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Added Entityx logic (Movement|Render|Destruct)
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2017-11-01 13:30:08 +01:00 |
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Philipp Bienossek
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2be4a2c775
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Added Heart and half heart
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2017-10-26 17:38:49 +02:00 |
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Philipp Bienossek
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1efc3fcd28
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Added Heal animation, Added Heart
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2017-10-26 17:38:07 +02:00 |
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Gulum
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70857cb258
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Added inputSystem
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2017-10-24 15:58:03 +02:00 |
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Philipp Bienossek
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50934b538b
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Added Heart, Grass
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2017-10-24 11:39:07 +02:00 |
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Philipp Bienossek
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a9edb4bfe2
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Added Knife
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2017-10-24 11:22:21 +02:00 |
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Philipp Bienossek
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2c7fbcfe48
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Added Shotgun
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2017-10-24 11:18:04 +02:00 |
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Philipp Bienossek
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bff95d1ec6
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Added ak 47
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2017-10-24 11:14:28 +02:00 |
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Philipp Bienossek
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0a1a87ce6c
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Added Rock 128x128 and tree 128x128
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2017-10-24 11:01:13 +02:00 |
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Philipp Bienossek
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c74c882ed4
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Added doors, menschen skizze, tree
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2017-10-24 10:55:43 +02:00 |
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Gulum
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eb5c1e4ec3
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First test rendering / skelton Game Loop / utility Textureloader
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2017-10-24 09:26:44 +02:00 |
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Philipp Bienossek
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7007779f89
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änderung pistole 16x16
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2017-10-23 19:49:44 +02:00 |
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Philipp Bienossek
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72a2c7e830
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Added pistel 16x16
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2017-10-23 19:13:14 +02:00 |
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Gulum
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552e4dd0cb
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Merge branch 'master' of https://bitbucket.org/Gulum/darkrp2d
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2017-10-23 18:52:58 +02:00 |
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Gulum
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9130a45795
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Some c++ testing
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2017-10-23 18:52:24 +02:00 |
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Philipp Bienossek
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7f7f10dc5d
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Added police officer 32x32
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2017-10-23 18:50:36 +02:00 |
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Philipp Bienossek
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4ae759a8aa
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Added Finish wood_wall
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2017-10-22 15:27:09 +02:00 |
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Philipp Bienossek
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9078366b9a
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Merge branch 'master' of https://bitbucket.org/Gulum/darkrp2d
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2017-10-22 15:05:18 +02:00 |
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Philipp Bienossek
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0fd5ea6070
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Added finish Rock
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2017-10-22 15:05:05 +02:00 |
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Gulum
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9676c44ef2
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Added std libs
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2017-10-22 14:53:51 +02:00 |
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Gulum
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ac45f1f944
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Added librarys and test application
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2017-10-22 14:26:55 +02:00 |
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Gulum
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7e0c0d8a6c
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Added gitignore
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2017-10-22 14:00:41 +02:00 |
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Gulum
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7b0de6eb1a
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Changed to C++
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2017-10-22 13:56:12 +02:00 |
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Gulum
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2de4a18bc7
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bushnr2 eddited Rock
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2017-10-22 13:51:09 +02:00 |
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Philipp Bienossek
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55734886f6
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added Rock
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2017-10-22 13:40:08 +02:00 |
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Philipp Bienossek
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bf2d5d42aa
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Added skizze Rock
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2017-10-22 12:47:02 +02:00 |
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