36 lines
924 B
C
36 lines
924 B
C
// #pragma once
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// #include <SDL_net.h>
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// #include "Constants.h"
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// class Server {
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// public:
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// Server(int port);
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// ~Server();
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// int FindFreeClientIndex() const;
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// int FindExistingClientIndex( const IPaddress &ip ) const;
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// bool IsClientConnected( int clientIndex ) const;
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// const IPaddress & GetClientAddress( int clientIndex ) const;
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// void update(unsigned int delta);
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// void gameTick();
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// private:
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// UDPsocket udpSocket;
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// UDPpacket *connectionDenied;
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// UDPpacket *connectionAccepted;
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// UDPpacket *receivedPacket;
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// int m_maxClients;
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// int m_numConnectedClients;
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// bool m_clientConnected[constants::MAX_CLIENTS];
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// IPaddress m_clients[constants::MAX_CLIENTS];
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// bool sendPacket(UDPpacket &packet);
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// bool sendConnectionDenied(IPaddress dest);
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// bool sendConnectionAccepted(IPaddress dest, int index);
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// };
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