Use real time instead of fixed time steps
This commit is contained in:
@@ -138,10 +138,10 @@ var lastTime = new Date().getTime();
|
||||
var counter = 0.0;
|
||||
var fps = 0;
|
||||
function drawScene(buffer: WebGLBuffer, program: WebGLProgram) {
|
||||
timeSpent += 1.0 / 60.0;
|
||||
fps++;
|
||||
let now = new Date();
|
||||
let delta = now.getTime() - lastTime;
|
||||
timeSpent += delta;
|
||||
if ((counter += delta) >= 1000.) {
|
||||
counter = 0;
|
||||
console.log("FPS: " + fps);
|
||||
|
||||
Reference in New Issue
Block a user