Commit Graph

24 Commits

Author SHA1 Message Date
Julian
1f8e050bb5 Add sun glitter 2020-01-29 21:23:25 +01:00
Julian
6e9f932df8 Better init rotation 2020-01-28 20:23:30 +01:00
Julian
34d6863a4b brute force specular reflection 2020-01-28 17:08:41 +01:00
Julian
8a82c553fe Scale Surface from NC (Normalized Coordinates) to strechted x.y.Plane * 10. 2020-01-27 16:53:49 +01:00
Julian
4d3065acff minor fixes 2020-01-27 16:14:50 +01:00
Julian
a6526c28e4 Change render target to 16bit 2020-01-27 01:39:10 +01:00
Julian
03467fc70b Set texture filtering for perlin Noise to linear for better results 2020-01-26 12:10:31 +01:00
Julian
564a0d43b5 add mouseMovement 2020-01-26 02:18:43 +01:00
Julian
4bb5a4e162 add normal calculation to vertex shader 2020-01-25 19:39:07 +01:00
Julian
119dbd2053 waving grid by perlin noise 2020-01-24 21:51:37 +01:00
Julian
1e0e6466ee Gridwave test 2020-01-24 18:03:07 +01:00
Julian
afe2edc8e1 Hello World rotating grid 2020-01-24 17:33:16 +01:00
Julian
a79d670999 add grid init method 2020-01-24 17:05:02 +01:00
Julian
4015847e72 Add grid genration function 2020-01-24 16:36:58 +01:00
Julian
63a80c908d perlin noise rendered as a texture. 2020-01-24 13:27:38 +01:00
Julian
54ecea00e2 remove perlin noise. animation loop now with request. 2020-01-24 12:53:09 +01:00
Julian
49b4563fd8 Use real time instead of fixed time steps 2020-01-23 14:34:46 +01:00
Julian
456466156c print out fps 2020-01-23 14:30:34 +01:00
Julian
b35596fa55 replace triangle with quad 2020-01-23 14:04:30 +01:00
Julian
5a24ae7216 render fake perlin noise waves 2020-01-22 02:20:25 +01:00
Julian
1c6a499127 let opengl print an triangle 2020-01-21 20:37:48 +01:00
Julian
8aaf31c114 Remove testpackage 2020-01-21 19:47:41 +01:00
Julian
2f0ce2c7b4 let GL say Hello World 2020-01-20 12:24:57 +01:00
Julian
8c72e75035 Init commit 2020-01-19 10:22:22 +01:00