Commit Graph

25 Commits

Author SHA1 Message Date
d61c91a267 Implement Ocean LOD management and enhance grid generation with wireframe support 2026-01-31 22:22:00 +01:00
dedcec547d adjustments 2026-01-31 21:25:25 +01:00
Julian
7231fd7964 add release build. Use FPS Camera and better input. 2020-02-18 18:02:37 +01:00
Julian
0fa7230d07 more interesseting sss 2020-01-31 14:43:29 +01:00
Julian
1f8e050bb5 Add sun glitter 2020-01-29 21:23:25 +01:00
Julian
f9408474a2 reduce diffuse component impact 2020-01-29 20:31:01 +01:00
Julian
04dec63162 Add sss (subsurfacescattering) 2020-01-29 20:24:17 +01:00
Julian
34d6863a4b brute force specular reflection 2020-01-28 17:08:41 +01:00
Julian
8a82c553fe Scale Surface from NC (Normalized Coordinates) to strechted x.y.Plane * 10. 2020-01-27 16:53:49 +01:00
Julian
4d3065acff minor fixes 2020-01-27 16:14:50 +01:00
Julian
a6526c28e4 Change render target to 16bit 2020-01-27 01:39:10 +01:00
Julian
564a0d43b5 add mouseMovement 2020-01-26 02:18:43 +01:00
Julian
4bb5a4e162 add normal calculation to vertex shader 2020-01-25 19:39:07 +01:00
Julian
119dbd2053 waving grid by perlin noise 2020-01-24 21:51:37 +01:00
Julian
1e0e6466ee Gridwave test 2020-01-24 18:03:07 +01:00
Julian
afe2edc8e1 Hello World rotating grid 2020-01-24 17:33:16 +01:00
Julian
63a80c908d perlin noise rendered as a texture. 2020-01-24 13:27:38 +01:00
Julian
54ecea00e2 remove perlin noise. animation loop now with request. 2020-01-24 12:53:09 +01:00
Julian
49b4563fd8 Use real time instead of fixed time steps 2020-01-23 14:34:46 +01:00
Julian
5a24ae7216 render fake perlin noise waves 2020-01-22 02:20:25 +01:00
Julian
0ae0bb80eb PerlinNoise Hello World 2020-01-21 20:47:41 +01:00
Julian
1c6a499127 let opengl print an triangle 2020-01-21 20:37:48 +01:00
Julian
0f3866af79 Add browserify for nodejs dependency management 2020-01-20 15:09:39 +01:00
Julian
2f0ce2c7b4 let GL say Hello World 2020-01-20 12:24:57 +01:00
Julian
8c72e75035 Init commit 2020-01-19 10:22:22 +01:00