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f5186af430
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Add wireframe mode
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2026-02-04 22:47:35 +01:00 |
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52c2e1dacd
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Add diffrent camera modes
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2026-02-04 22:41:53 +01:00 |
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86d6da33d2
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Add skybox
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2026-02-04 22:34:59 +01:00 |
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dedcec547d
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adjustments
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2026-01-31 21:25:25 +01:00 |
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Julian
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7231fd7964
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add release build. Use FPS Camera and better input.
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2020-02-18 18:02:37 +01:00 |
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Julian
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0fa7230d07
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more interesseting sss
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2020-01-31 14:43:29 +01:00 |
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Julian
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1f8e050bb5
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Add sun glitter
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2020-01-29 21:23:25 +01:00 |
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Julian
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f9408474a2
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reduce diffuse component impact
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2020-01-29 20:31:01 +01:00 |
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Julian
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04dec63162
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Add sss (subsurfacescattering)
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2020-01-29 20:24:17 +01:00 |
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Julian
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34d6863a4b
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brute force specular reflection
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2020-01-28 17:08:41 +01:00 |
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Julian
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8a82c553fe
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Scale Surface from NC (Normalized Coordinates) to strechted x.y.Plane * 10.
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2020-01-27 16:53:49 +01:00 |
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Julian
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4d3065acff
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minor fixes
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2020-01-27 16:14:50 +01:00 |
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Julian
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a6526c28e4
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Change render target to 16bit
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2020-01-27 01:39:10 +01:00 |
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Julian
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564a0d43b5
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add mouseMovement
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2020-01-26 02:18:43 +01:00 |
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Julian
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4bb5a4e162
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add normal calculation to vertex shader
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2020-01-25 19:39:07 +01:00 |
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Julian
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119dbd2053
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waving grid by perlin noise
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2020-01-24 21:51:37 +01:00 |
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Julian
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1e0e6466ee
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Gridwave test
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2020-01-24 18:03:07 +01:00 |
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Julian
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afe2edc8e1
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Hello World rotating grid
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2020-01-24 17:33:16 +01:00 |
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Julian
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63a80c908d
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perlin noise rendered as a texture.
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2020-01-24 13:27:38 +01:00 |
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Julian
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54ecea00e2
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remove perlin noise. animation loop now with request.
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2020-01-24 12:53:09 +01:00 |
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Julian
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49b4563fd8
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Use real time instead of fixed time steps
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2020-01-23 14:34:46 +01:00 |
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Julian
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5a24ae7216
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render fake perlin noise waves
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2020-01-22 02:20:25 +01:00 |
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Julian
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0ae0bb80eb
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PerlinNoise Hello World
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2020-01-21 20:47:41 +01:00 |
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Julian
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1c6a499127
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let opengl print an triangle
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2020-01-21 20:37:48 +01:00 |
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Julian
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0f3866af79
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Add browserify for nodejs dependency management
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2020-01-20 15:09:39 +01:00 |
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Julian
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2f0ce2c7b4
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let GL say Hello World
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2020-01-20 12:24:57 +01:00 |
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Julian
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8c72e75035
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Init commit
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2020-01-19 10:22:22 +01:00 |
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